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Matiks Secures $10 Million to Expand Global Puzzle Gaming Platform

Tholth News Desk ·
Matiks Secures $10 Million to Expand Global Puzzle Gaming Platform

Indian social gaming startup Matiks raised $10 million in a pre-Series A round led by General Catalyst, aiming to broaden its global presence and develop AI-driven game creation tools.

Key Takeaways

  • Funding source: The round was headed by General Catalyst with participation from upGrad founder Ronnie Screwvala and existing investors including Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures.
  • Growth plan: Matiks will use the capital to expand into the United States, enhance engineering, AI, product, design and growth functions, and launch an AI‑powered engine that lets users build games without coding.
  • User base: The platform reports over 2.2 million players and 48 million games played as of September 2026, with daily active users around 300,000 and early traction in Japan, the United States and South Korea.
  • Market context: The fundraising follows a wave of investment in Indian gaming, with recent rounds at Spill Games and LightFury Games, as the sector eyes a projected $9.9 billion market size.

Funding Details

General Catalyst led the $10 million pre‑Series A round, while Ronnie Screwvala and prior backers also contributed. Matiks previously raised $3.14 million in August 2025 from Tanglin Ventures.

Strategic Priorities

The startup plans to prioritize U.S. expansion before entering additional Tier‑I markets. A significant portion of the money will fund an AI‑powered game‑creation engine designed to let creators publish social puzzle games without writing code. Matiks also aims to scale creator partnerships, global distribution and player community engagement.

Platform Overview

Founded in 2024 by Sudhanshu Bhatia, Mohan Kumar and Sushant Timmapur, Matiks offers social games focused on mathematics, memory, logic and puzzles, allowing competitive play. CEO Bhatia said the goal is to make mind sports as culturally relevant as physical sports and esports.

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